Destiny: Rise of Iron is live and there is a ton of new content to pour over, but the expansion’s exotic sword, Young Wolf’s Howl, is one of the highlights.
With the Iron Lords ready to rise again and a new threat looming over Earth, Guardians can use all the help they can get; and a badass sword is a good start. Young Wolf’s Howl is an exotic sword available in Destiny: Rise of Ironthat not only looks great, but will be an invaluable weapon in this new fight.
Destiny‘s latest expansion dropped today and there is suddenly a lot to do and a lot to collect. While the game will be packed with new exotic weapons, as well as some familiar destructive devices, many players have been eyeing the new exotic sword since it was revealed.
YouTuber Arekkz recently posted a good five minutes of gameplay to show off Young Wolf’s Howl, along with a breakdown of its various looks and, most importantly, information on how to acquire it.
Young Wolf’s Howl is a solar damage sword that be upgraded with new abilities just like the swords available in The Taken King expansion, and just like those swords it has a special ability; in this case Howling Flames, which unleashes a solar eruption that weakens enemies and damages them over time.
The standard look of the sword is a long, sleek straight blade with the Iron Lords emblem glowing hot near the hilt and handle is adorned with leather and furs. Using ornaments is a new mechanic that allows players to customize the appearance of their weapons and Young Wolf’s Howl can be equipped with two different ornaments, each altering the look of the sword. The Wolves Remember will turn the sword black, while Born in Fire will make the sword appear cracked with fiery veins coursing through the blade, as if its core was hot magma. In-game they each have their own unique flairs that are sure to draw envy from onlookers – which is really the whole point.
So how does a Guardian get their hands on this bad boy? Surprisingly, the answer is to simply play through the main campaign. Once the main set of objectives is complete, it will be bestowed on players who will be eager to start cutting their enemies down with blazing fury – like a hot knife through Fallen. Considering the hoops Bungie had players jumping through to acquire exotic swords in the last expansion, this should come as a relief to those who will be too busy grinding the light level for the new raid to be bothered.
For a more in-depth look at Young Wolf’s Howl in action, check out the video above, which also includes an overview of the sword’s ability tree and various looks.
Stay tuned to Game Rant for more Destiny: Rise of Iron news, as well as guides on how to survive The Plaguelands.
Destiny: Rise of Iron is available now for PlayStation 4 and Xbox One.
Destiny: Rise of Iron has released and thousands upon thousands of Guardians have been working hard to put down the SIVA threat loosed upon the world by the Fallen Devil Splicers. During their travels Guardians have discovered a new arena of sorts, which is very similar to The Taken King’s Court of Oryx. In this article we will dive deep into the Archon Forge, explain how you initiate battles, and all the basic rules that apply to the forge when Guardians are busy fighting the threats within it. Keep reading for more details and information.
What is the Archon Forge?
The Archon Forge is a new arena that is very similar to both the Court of Oryx from The Taken King, and The Prison of Elders from House of Wolves. Much like the Court of Oryx, the Archon Forge is a public event that takes place inside of a public patrol area. This means random Guardians can join and assist you in your battles, and vice versa. Like the Court of Oryx, you will also need special items to start the battle. This time around, however, Bungie has made it a bit tougher to get into battles.
Once you have started one, you must immediately enter the arena, or you will be locked out and lose your Siva Offering forever. If you die during the event, and respawn without being revived inside the arena, you will need to use a Splicer Key to unlock the area and reenter. Failing an Archon Forge battle does not return your Siva Offering like the Court of Oryx did for Runes, so make sure you do not fail.
Unlocking the Archon Forge
In order to start using the Archon Forge, you first have to find it. We’ve already covered this extensively in our guide on how to find the Archon Forge, so head over there if you’re having problems getting a grip on the new locations. Once you’ve located the Forge, though, you will also have to know how to initiate a battle within it. Battles in the Archon Forge are initiated using Siva Offerings. There are currently three types of Siva Offerings. We’ve listed them, and the Light Level that is recommended to complete them, below.
SIVA OFFERING TYPES
- Fused – Recommended Light Level of 320
- Enhanced – Recommended Light Level of 340
- Perfected – Recommended Light Level of 360
Finding SIVA Offerings
All the information available about SIVA Offerings is unclear at this moment, however, we have come to the conclusion that there is only one way to go about getting these items. In order to collect these items you will need to travel around the Plaguelands killing Devil Splicers and other SIVA infected enemies. Enemies in Patrol, story missions, or Rise of Iron strikes with SIVA enemies can reward you with these drops.
The important thing to remember here, though, is that your Guardian can only carry one SIVA Offering at a time. This is a design decision that Bungie made to limit the amount of Archon Forge farming. Of course, this issue can easily be bypassed by moving the current SIVA Offering in your inventory to your Guardian Vault. It’s not the most exciting or innovative way to handle it, but it does allow you to stock up on them so you can do multiple Archon Forge runs.
Using The Archon Forge
Once you have obtained a SIVA Offering (or multiple Offerings), make your way to the Archon Forge and locate the observation deck. This is the area right before you drop into the arena with the massive dome (like the dome in the Prison of Elders). Here you will find a small computer terminal that you can interact with to offer up the SIVA Offering. Once you have offered up the item, immediately drop into the arena before the SIVA blockade appears over the observation deck. If you die inside the arena and you are not revived by an ally, you will respawn outside the SIVA blockade, and you will need to use a Splicer Key to regain entry into the arena.
Now that you know how to use the Archon Forge, and you understand what it is, head back over to our main Destiny: Rise of Iron walkthrough for more guides, tips, and tricks to help you become a Lord of Iron.
That’s all the information we know about the Archon Forge right now. We’ll be working hard over the coming days to dive deeper into this new battle arena. Once we know more information about the bosses in the arena, we will release a complete new guide featuring tips to take down those bosses with ease. We’ll have plenty of more Destiny: Rise of Iron guides coming, so check back often for new updates and information about Destiny’s latest expansion.
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With Destiny's fourth expansion, Rise of Iron, developer Bungie looks to reinvigorate the game's player base. But will the add-on introduce meaningful changes, or just serve as a stopgap until the full sequel next year?
Here's what we know so far about Destiny: Rise of Iron.
Just the facts
Developer: Bungie
Publisher: Activision
Platforms: PlayStation 4, Xbox One
Release date: Sept. 20, 2016
The story
The Fallen have punched through the centuries-old wall at the southern border of Old Russia, and have spilled into a previously quarantined area known as the Plaguelands. It was cordoned off for a reason, but now, with the Fallen digging into the ground, the Guardians must do battle to defend The Last City.
Video
Asked and answered
Alien skin snap art free download. What is Destiny: Rise of Iron?
Rise of Iron is the fourth expansion for Destiny, following a year after The Taken King. Players must own The Taken King in order to play Rise of Iron.
What will you be doing in the game?
Guardians will partake in a story campaign shepherded by Lord Saladin, master of the Iron Banner tournament, as well as a new strike, a new raid and a new Crucible mode. They'll work toward the raised Light cap as they earn new weapons and armor.
Where can I play it?
Only on current-generation consoles. Destiny and its first three expansions — The Dark Below, House of Wolves and The Taken King — were all released on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. However, Rise of Iron will be available only on PS4 and Xbox One.
Rise of Iron is only on PS4 and Xbox One
What's the deal with the Plaguelands?
In Destiny's lore, humans known as the Iron Lords discovered self-assembling, self-replicating nanotechnology called SIVA during the Golden Age. The powerful technology turned against humanity, and the Iron Lords had to seal it deep underground, in the Cosmodrome.
Now, one year after the Taken War, the Fallen House of Devils have broken into this zone — known as the Plaguelands — and unearthed the deadly virus. SIVA has mutated the House of Devils' Splicers into the machine gods they always wanted to be, and it's transforming the Plaguelands as well.
The House of Devils.. that sounds familiar.
Yup! You may recall The Devils' Lair, one of the strikes that was available in Destiny at launch; the boss of that strike was Sepiks Prime, the Prime Servitor (or 'machine god') that the House of Devils — a Fallen clan — worshipped. Another Fallen Devil that Destiny players may recognize is Riksis, the Devil Archon, who is the boss of an early story mission.
And who are these Iron Lords?
The Iron Lords were a group of warriors who defended humanity before the City was built beneath the Traveler. They lived in a mountain fortress on Felwinter's Peak, and fought the Darkness to protect the planet. But one by one, they were felled by SIVA; in the end, only Lord Saladin survived the battle to contain SIVA and seal it underground.
players will have no interaction with Lord Saladin's wolves
I've seen Lord Saladin leading a pack of wolves. They're bringing wolves to Destiny?!
Sadly, no. Bungie has confirmed that players will have no interaction with those animals in Rise of Iron.
Dang, I was really hoping for some World of Warcraft-style pets. What about that flaming ax that Lord Saladin is wielding in the Rise of Iron artwork?
You will indeed be able to whack some Fallen fools with that two-handed, double-sided weapon. But it's not something that will permanently reside in your inventory. Instead, it's a limited-use weapon à la the Scorch Cannon.
I guess that'll have to do. So what is there aside from the story?
Rise of Iron brings in one new strike, which we don't know anything about; a new raid, which we don't know anything about; and a new Crucible mode, which we don't know anything about. The new social space is the aforementioned Felwinter's Peak, which is located in the Plaguelands — Guardians will unlock it through the story. You'll have to scale the mountain and take back the area from the Fallen.
We're also getting some updated versions of existing strikes, just like we did with The Taken King.
And there's new stuff to get, right?
There sure is! Bungie is bringing back Gjallarhorn, the vaunted rocket launcher that was one of the best weapons in Destiny during the game's first year. Everybody will receive it as a quest reward, but people who pre-order Rise of Iron will get a special black version, the Iron Gjallarhorn.
Bungie is bringing back Gjallarhorn
In addition, Bungie is raising the Light cap from its current maximum of 335; the studio hasn't confirmed the new number yet. There will be plenty of new weapons, armor and items to earn, some of which you can see in the screenshots below.
Neat. Now what about the way Destiny works?
Bungie is promising the usual quality-of-life improvements to the Destiny experience, but the studio hasn't provided any details on changes yet. However, we do know that a couple of things are staying the same. The April update changed the way that Infusion worked, eliminating the frustration of having to check online calculators to determine an item's final Light level, and that system isn't changing in Rise of Iron.
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You might be less thrilled about the other way in which Bungie is maintaining the status quo: The studio still isn't adding matchmaking to raids at this point, although there's always the chance that could change in the future.
'Although we don't have anything for Rise of Iron on [the matchmaking] front, it's obviously something that we're thinking about,' said Eric Osborne, Bungie's marketing director, in an interview with Polygon at E3.
Maybe in Destiny 2?
And how much will all this cost me?
Rise of Iron will cost $29.99 — $10 less than The Taken King, and $10 more than each of Destiny's first two expansions.
Gallery
In-depth
Destiny was a guess, The Taken King was a refinement, Rise of Iron is a statement
Rise of Iron isn't about fixing Destiny. Rise of Iron is about shipping a software update that could only exist after spending years learning and refining.
The social scene
There are four pieces of downloadable content (DLC) that were released for Bungie's 2014 first-person shootervideo gameDestiny. Each package of downloadable content added new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. The first expansion was The Dark Below in December 2014, which was followed by House of Wolves in May 2015. The third, The Taken King, was released in September 2015 and had the largest effect on the game, as it changed much of the core gameplay. Upon the release of the third expansion, retailers issued Destiny: The Taken King Legendary Edition, which included Destiny and all DLC up to and including The Taken King. In December 2015, Destiny shifted to an event-based model, featuring more periodical limited-time events. The fourth and last expansion called Rise of Iron released in September 2016. Upon release of the fourth expansion, retailers issued Destiny: The Collection, which includes Destiny and all DLC up to and including Rise of Iron.
Although the first three downloadable content packs were available for all consoles that Destiny was originally released for (PlayStation 3, PlayStation 4, Xbox 360, and Xbox One), the fourth expansion, Rise of Iron, is only available on the PlayStation 4 and Xbox One. As per an exclusivity agreement with Sony Interactive Entertainment, Destiny and all of its expansions featured timed exclusive content for the PlayStation versions. The timed exclusive content that was available at the launch of Destiny, as well as the exclusive content of the first two expansions, became available for Xbox when The Taken King launched. The Taken King's and Rise of Iron's PlayStation exclusive content became available for Xbox in October 2017 after the launch of Destiny's sequel, Destiny 2.
- 2The Dark Below
- 3House of Wolves
- 4Major expansions
- 5Limited-time events
Overview[edit]
Prior to the official release of Destiny in September 2014, Bungie declared that a major component of the game would be a continuous release of new content. Bungie Director of Production Jonty Barnes said: 'We're going to continuously update the game from now until the end of time. That's always going to be part of the philosophy of Destiny. We always wanted to build a new universe but keep building upon it, rather than to do a complete and utter restart periodically.'[1] By the time of Destiny's launch, two planned packs of downloadable content (DLC) had been officially announced: The Dark Below and House of Wolves.[2][3] From the launch of Destiny, players could purchase the Destiny Expansion Pass, which included the first two expansions at a discounted price versus buying them separately.[4] Players also received an exclusive sparrow (EV-30 Tumbler) if they purchased the Expansion Pass or The Dark Below by January 15, 2015.[5] At E3 2015, Bungie officially announced a new, larger expansion called The Taken King.[6] On February 11, 2016, Bungie confirmed a new, large expansion for September 2016 and a full sequel to Destiny--Destiny 2—for 2017.[7][8] The fourth expansion was officially confirmed as Rise of Iron on June 9, 2016.[9]
Destiny Rise Of Iron Wolves Game
In the weeks proceeding from the release of Destiny, players were reporting areas that could be accessed by various glitches or secret accesses.[10] These areas were described as appearing “half-baked”, and were noted to often be devoid of items or NPCs.[11] In an interview with Eurogamer, on the claims that these were on-disc DLC, Bungie president Harold Ryan replied that the content were incomplete resources intended to reduce download requirements for future DLC.[12]
For Year Two, senior designer Derek Carroll explained that the studio wanted to shift towards an 'event-based model' with 'surprises' for players, available to all owners of The Taken King at no additional charge, as opposed to a timed roadmap, as had previously been speculated.[13][14] Marketing director Eric Osborne further clarified its plans for 'Year Two', stating that it would not consist solely of time-limited events as had been implied by others, but new 'events, activities, content, and features', as well as an event planned for early 2016 that would be 'far larger than anything you’ve seen since the release of The Taken King'.[15]
The Dark Below[edit]
Destiny Expansion I: The Dark Below | |
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Cover art featuring the game's three character classes: Hunter (left), Warlock (center), and Titan (right). Crota is in the background. | |
Developer(s) | Bungie |
Publisher(s) | Activision |
Artist(s) | Christopher Barrett[16] |
Writer(s) | Joseph Staten |
Composer(s) |
|
Platform(s) | |
Release |
|
Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
Destiny's first DLC pack, The Dark Below, was released on December 9, 2014. The expansion added new content centering on the Hive race and their deity Crota, Son of Oryx, who had been referenced in the original game. Four story missions, a strike, and a raid were added. New bounties, equipment, and three Crucible maps were also added, as well as two Crucible modes: 'Inferno', a modifier on multiple modes where points are solely scored on kills and the player's radar is disabled, and 'Doubles', a two-versus-two version of Skirmish. Maximum weapon attack damage was increased to 331 for new legendary and exotic weapons, and the Light level cap was increased to 32. Although previous legendary items could not be upgraded to the new stats, exotic items earned prior to the expansion's release could be upgraded through Xûr with the Exotic Shard material, however, players lost all previously earned perks, requiring them to relevel their exotics.[18][19][20] An additional exotic weapon ('The 4th Horseman' shotgun) and another strike ('The Undying Mind') were timed exclusives for PlayStation platforms until September 2015.[21][22] A hard mode for the raid was added on January 21, 2015.[23]
Plot[edit]
Shortly after destroying the heart of the Black Garden, Eris Morn, a former guardian and the only surviving member of a team who tried to previously take on Crota, comes out of hiding and returns to the Tower to warn of the Hive prince's return. Her first quest tasks the Guardian with killing a Hive Knight on Earth called the Fist of Crota. The Guardian then sets out to stop the Hive from overtaking Rasputin, who are led by a powerful Hive Wizard called Omnigul, the Will of Crota. After destroying a massive ogre called the Might of Crota, Omnigul flees. Eris then has the Guardian travel to the Moon to stop the Hive from resurrecting their god. This the Guardian does and they destroy a crystal that contained part of Crota's soul.
After returning to the Tower, Eris assigns the Guardian with two more quests. The first of these has the Guardian to fill an urn called the Urn of Sacrifice with the ashes of defeated Hive on Earth, including a powerful Hive Knight called Urzok, the Hated. The Guardian then takes it to the Moon to collect Hive eyes for Eris. The second quest has the Guardian destroy the remaining servants of Crota on Earth called the Heart of Crota, the Hand of Crota, and the Eyes of Crota. This leads to the strike, 'The Will of Crota', where the Guardian hunts down and eliminates Omnigul.
Despite the Guardian's best efforts, including destroying part of Crota's soul, they were not able to prevent Crota's resurrection. The expansion culminates with the raid, 'Crota's End', where a team of guardians travel deep within the caverns of the Moon where they take on Ir Yût, the Deathsinger (another powerful Hive Wizard) before completely destroying the Hive prince himself.
In the base game, there is a story mission called 'The Sword of Crota' where the Guardian is tasked with destroying the weapon. When The Taken King released, it added a new questing system to the game and this mission became the first mission of The Dark Below quest line.
Reception[edit]
The Dark Below received a mixed reception from reviewers, who were critical of its content. It has an aggregate score of 63/100[24] for the PlayStation 4 version (based on 41 reviews) and 59/100[25] for the Xbox One version (based on 4 reviews) from Metacritic—no score is available for the PlayStation 3 and Xbox 360 versions. Vince Ingenito of IGN, who gave the expansion a 6/10, stated that the only reason to purchase the expansion was for the raid. He said there was very little to do in the expansion, stating 'I saw barely anything substantial that I hadn't seen in Destiny before', noting how the expansion's story missions were just recycled areas of the base game. He also criticized the story, saying it did not add much to the lore of Destiny.[26] Justin Clark of GameSpot, who also gave it a 6/10, had similar remarks and criticized the amount of grinding needed to play the expansion's content. Clark, however, did enjoy the quest that involved killing Urzok, the Hated. Urzok, who is very powerful, appears in the middle of a periodic event, a chaotic war between the Fallen and the Hive, and any player can participate. He said these are the type of events that Destiny should have more often.[27] Tom Bramwell of Eurogamer, who also gave it a 6/10, was more positive of the story missions, but was critical of how all pre-expansion gear is effectively obsolete. All new gear featured higher attack and defense, but the old gear, with the exception of exotics, could not be upgraded. Although exotics could be upgraded, all the work players had put into maxing them out became wasted because they had to redo all the work to max them out to the new stats.[28]
House of Wolves[edit]
Destiny Expansion II: House of Wolves | |
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Cover art featuring the game's three character classes: Hunter (left), Warlock (center), and Titan (right). Skolas is in the background. | |
Developer(s) | Bungie |
Publisher(s) | Activision |
Artist(s) | Christopher Barrett[16] |
Writer(s) | Joseph Staten |
Composer(s) |
|
Platform(s) | |
Release |
|
Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
House of Wolves was released on May 19, 2015; the expansion added new content centering on the Fallen race, as players attempt to thwart a campaign by Skolas, Kell of Kells, to unite the Fallen race under his rule.[29] The expansion added a new social space (the Vestian Outpost), which is the hub for the expansion's content, six story missions, bounties, weapons and gear, a new special weapon class (sidearm), a strike, and three Crucible maps. An additional Crucible map ('The Timekeeper') was a timed exclusive for PlayStation platforms until September 2015.[30] A revamped upgrading system was introduced: players could reforge new legendary weapons (except House of Judgment and Trials of Osiris weapons) to try and achieve better perks. Upon obtaining the Etheric Light and Exotic Shard materials, players could 'ascend' all legendary and exotic items, respectively, to the highest levels possible as of the expansion: Light level cap 34 and 365 damage for weapons. Because of the backlash of the first expansion, players did not lose any perks on their items when upgrading to the new stats. A limited-use weapon was added and is only available in certain missions: the 'Scorch Cannon' (similar to a rocket launcher but the rockets can be attached to enemies and their explosion delayed to cause more damage).[31] Two new multiplayer modes were also added: Prison of Elders (PvE arena) and Trials of Osiris (PvP game type).[22][29][32][33]
- Prison of Elders is a cooperative mode, in which a team of three players fights against waves of enemies with varying gameplay modifiers, culminating with a final boss. The level 28 version includes matchmaking, while the higher levels require players to have a pre-made fireteam, unless they want to attempt them solo. The level 28, 32, and 34 difficulty boss changes weekly, but level 35's does not.[22]The Taken King's April Update added a new Prison of Elders quest, bounties, a level 41 difficulty with matchmaking, and a level 42 score-based mode called 'Challenge of the Elders'; players can purchase an 'Elder's Sigil' scorecard from Variks, which has different weekly challenges and obtaining the weekly high scores rewards high-level gear.[34]
- Trials of Osiris is a weekly, time-limited PvP event held between Fridays and Tuesdays, in which a fireteam of three members attempts to win as many matches as possible. Matches use the Crucible mode 'Elimination': a three-versus-three, best-of-nine rounds mode that was also added with this expansion. A fireteam can continue participating until they amass 9 victories or 3 losses. Participating in Trials of Osiris requires the purchase of a 'Trials Passage' scorecard from Brother Vance at the Vestian Outpost; items that can add a win to the card or indemnify a loss can also be bought with 'Passage Coins' that are earned by playing Trials. Reaching varying numbers of wins on the score card allows the player to earn rewards—for example, reaching five earns a featured armor piece, and reaching seven earns a featured weapon. Going undefeated with nine wins unlocks The Lighthouse, an exclusive social space on Mercury with greater rewards. If a team amasses three losses, they can try again by buying a new Trials Passage.[29][35] With the release of The Taken King expansion, Trials now has its own set of bounties with additional rewards.[36]
Plot[edit]
A few months following the events of The Dark Below, Skolas, the former Kell (leader) of the House of Wolves, has been freed from the Reef's Prison of Elders by a member of an ancient organization called the Nine. A prophecy foretold that a Kell would rise up and unite all Fallen Houses. Believing himself to be this Kell, Skolas declares himself the Kell of Kells and frees his imprisoned lieutenants and rallies the House of Wolves, thus beginning a campaign to unite all Fallen Houses under his rule.
To try and recruit guardians to combat the rising threat, Queen Mara Sov orders that the Reef's Vestian Outpost be opened to them. Located in the asteroid belt, the Outpost is the residence of Petra Venj and Variks the Loyal, who serve as guides for the Guardian. The Guardian is sent to Venus to stop Skolas from gaining support from the House of Winter, but is unsuccessful. On Earth, Skolas tries to gain support from the House of Devils and House of Kings, but the Guardian interferes and is this time successful at keeping them from joining Skolas. In the process, they also eliminate members of a Fallen assassination team called the Silent Fang and three Fallen Barons, Yavek of the Wolves and Paskin and Vekis of the Kings. The Wolves return to Venus and break into the Vault of Glass to steal the Vex's technology to further Skolas's goals, however, Skolas and the Wolves are eventually overpowered by the Guardian. Chasing the Kell of Kells to the top of Venus's Citadel, Skolas is captured and returned to the Prison of Elders.
The level 35 mode of the Prison of Elders PvE arena is called 'Skolas's Revenge' where in the final round, a team of guardians face Skolas again to execute him. Petra also has bounties for the Guardian to eliminate other high-ranking members of the Wolves, including a mission to kill the Archon-Slayer Skoriks. Variks has the Guardian to complete the strike 'The Shadow Thief' to eliminate Taniks, the Scarred, a mercenary for hire among the Fallen who is employed by the Wolves but does not belong to any House.
In the base game, there is a story mission called 'Scourge of Winter' where the Guardian is tasked with killing Draksis, Winter's Kell. When The Taken King released, it added a new questing system to the game and this mission became the first mission of the House of Wolves quest line.
Reception[edit]
House of Wolves received better reception than its predecessor, The Dark Below. It has an aggregrate score of 72/100[37] for the PlayStation 4 version (based on 31 reviews) and 71/100[38] for the Xbox One version (based on 4 reviews) from Metacritic—no score is available for the PlayStation 3 and Xbox 360 versions. Jose Otero of IGN, who gave it a 7.5/10, said that the expansion 'learns from its predecessor's mistakes.' Although it did not fix Destiny's issues with the story or its loot system, 'it does introduce new, sensible gear upgrade paths, a fun new campaign with a few surprises, and rewarding endgame activities'. There was less grinding as gear dropped at higher levels than previously, however, this only applied to House of Wolves gear. The new Etheric Light material was praised, as it let all previous legendary gear be upgraded to the new stats without having to relevel the gear, although the material was a rare drop. The Prison of Elders PvE arena was praised, but Otero said that there was not a lot of variety in its objectives. He said that although it was not as impressive as a raid, 'it's unique enough to stand on its own merits.' Trials of Osiris was also praised.[39] Martin Robinson of Eurogamer had similar remarks and said the expansion 'deliver[s] an overhaul of systems and a stream of modes and features that are the best thing to happen to Destiny since its launch.' He said it felt like Bungie remembered what made their previous games so special. Robinson highly praised the new sidearm weapon, calling it one of Bungie's best guns on par with pistols in their previous Halo games. The new level cap was praised for being easier to obtain than previously. He said that although the expansion was not a radical overhaul, it was a serious step in the right direction.[40]
Major expansions[edit]
The Taken King[edit]
The third expansion, The Taken King, was released on September 15, 2015, marking the end of 'Year One' of Destiny.[6] The expansion focuses on Oryx, The Taken King and father of Crota, as he leads a new race of enemy, the Taken, to avenge his son's death.[6] Players have access to a new PvE area, the Dreadnaught, Oryx's massive ship situated in the rings of Saturn (with its own Patrol mode), as well as playable missions on Mars' moon Phobos (previously only available in PvP), and the raid, 'King's Fall'; the hard version raised the highest obtainable Light level to 320 and the April 2016 update increased it to 335.[34] A new public activity called Court of Oryx is accessed during the Dreadnaught's Patrol mode with random bosses and three levels of difficulty. A new heavy weapon was introduced, a sword, which has new mechanics from the swords that can be used during certain Hive missions. Three new strikes were added and three Year One strikes were revised to include the Taken race in addition to the other enemies.[41] Seven new Crucible maps were added, in addition to three new PvP modes, 'Rift', 'Mayhem', and a new version of Control called 'Zone Control'.[42][43][44] New sub-classes were added for all three classes; the Void-based 'Nightstalker' for Hunter, the Arc-based 'Stormcaller' for Warlock, and the Solar-based 'Sunbreaker' for Titan.[45] A new quest storyline was added in the 'April Update' where players must defeat Malok, a Taken prince attempting a rise to power in the aftermath of Oryx's defeat.[34]
Like the previous expansions, The Taken King had timed exclusives for PlayStation platforms, which lasted until October 2017[46] (although originally planned to last until September 2016[22]). Two new retail versions of Destiny, the 'Legendary Edition' and 'Collector's Edition', were released alongside The Taken King: both included a copy of the game, all 'Year One' DLC, and The Taken King. A Digital Collector's Edition was also available. Year One players received commemorative items when purchasing The Taken King.[42][47] A new PS4 bundle was also available, which included a limited edition white 500GB PS4 with Destiny artwork on the face of the console, the Legendary Edition of Destiny: The Taken King, and all bonus content from the Legendary and Digital Collector's Editions.[48] Players who purchased The Taken King received an item called Spark of Light, which boosted one new character to level 25, the minimum level needed to play The Taken King's content.[49]
Rise of Iron[edit]
The fourth and last expansion, Rise of Iron, was released on September 20, 2016, and marked the end of 'Year Two' of Destiny. The expansion focuses on the Fallen race, as they have breached the Wall that surrounds the City and are armed with the SIVA virus, a Golden Age breakthrough in self-assembling nano technology. Lord Saladin of the Iron Banner PvP event is a major character and leads players as they set out to become the new generation of the Iron Lords and wipe out SIVA. A new social space called the Iron Temple was added and is located on Earth at Felwinter Peak, and players have access to a new zone on Earth called the Plaguelands, marking the first time that there are two playable Patrol zones on one planet. In the Plaguelands, players encounter a new faction of Fallen called the Devil Splicers. A new public event called 'Archon's Forge' is also accessible in the Plaguelands; it is similar to The Taken King's Court of Oryx event. A new strike was also added,[50] as well as a new raid, 'Wrath of the Machine'; the normal version unlocked on September 23 and the hard version unlocked on October 18. The highest obtainable Light level was increased to 400 with the release of the hard raid.[51] A new limited-use flaming battle axe is featured in certain missions,[9] and PvP received a new mode called 'Supremacy', three new maps, as well as the option to make custom private matches in PvP—private matchmaking is available to all players on PlayStation 4 and Xbox One, regardless if they purchase Rise of Iron.[52] The final update to Destiny released on March 28, 2017. Titled 'Age of Triumph', it added a new 13-page record book, tracking players' progress since the original release of Destiny, and all raids prior to Rise of Iron were increased to Light level 390 with updated rewards that drop at 400 Light; the maximum Light level was not increased.[53]
Unlike the base game and the previous three expansions, which were all available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, Rise of Iron is only available on PlayStation 4 and Xbox One.[9] Character progression, which was previously shared across consoles of the same family, became separate.[54] Players who pre-ordered Rise of Iron received the 'Iron Gjallarhorn' exotic rocket launcher and the 'Iron Gjallarwing' Sparrow.[9] Like the previous expansions, Rise of Iron had timed exclusives for the PlayStation 4 that lasted until October 2017, and just like with the release of The Taken King, veteran players received commemorative items.[55] A new retail version of Destiny called 'Destiny: The Collection' was released. It features the game and all downloadable content up to and including Rise of Iron. Like The Taken King, players who purchase Rise of Iron receive an item called Spark of Light, although this one boosts one new character to level 40, which is the minimum level needed to play Rise of Iron's content.[56]
Limited-time events[edit]
Destiny featured a number of limited-time events, lasting from one to three weeks. Although Year One only featured one limited-time event, Bungie announced in December 2015 that for Year Two, they would focus on doing more of these types of events instead of doing a big DLC pack every few months, like The Dark Below and House of Wolves.[57]
Queen's Wrath[edit]
Shortly after the launch of Destiny, a two-week long event began on September 23, 2014 called 'Queen's Wrath' with Petra Venj as its main NPC. This event featured bounties and multiple challenges on existing missions for players to complete to obtain exclusive items.[58]
Festival of the Lost[edit]
A two-week long Halloween-themed event began on October 26, 2015 called 'Festival of the Lost' where players could complete quest lines to earn decorative masks for their Guardians. Eva Levante was the main NPC for this event. The masks were of different NPCs and main bosses in the game. During the event, players had to wear certain masks to complete parts of the quests (e.g., complete a heroic strike while wearing The Speaker mask). Masks were rewarded randomly and every player received a mask at the start of the event. Rare masks went away after the event but Legendary ones were kept. New emotes were added to the Eververse Trading Company, including the Zombie Dance, inspired by the 'Thriller' Dance.[59] A new Crucible map, Cathedral of Dusk, was also released during this event. It was available to all players during the event, but became accessible to only those who owned The Taken King after the event.[60] Festival of the Lost returned on October 25, 2016 for two weeks. It featured new quests, including one from new NPC Tyra Karn (added in Rise of Iron) in the Iron Temple, as well as new masks and rewards, in addition to returning ones from the previous year from Eva Levante. Additionally, all Crucible maps were set to nighttime for the duration of the event, and the Vestian Outpost and the Iron Temple were decorated, in addition to the Tower.[61][62]
Sparrow Racing League and The Dawning[edit]
On December 8, 2015, a new three-week long event became available called the 'Sparrow Racing League' (SRL) with Amanda Holliday as its main NPC. In this event, players raced against each other on their sparrows, which Bungie described as a 'six-player, free-for-all death race through enemy territory.'[63] Two race tracks were made specifically for this event: one on Mars and the other on Venus. Maps also featured obstacles, such as enemies who would shoot at players. Through this event, players could earn new sparrows and gear. Helmets and class items could drop with a Light level and could be infused, while other gear only had perks to help while racing. New quest lines and bounties were added for the event. The Eververse Trading Company added new emotes, including the Energetic Dance, inspired by the 'Jump On It!' Dance. Eververse also featured toolkits for new sparrows, horns for the sparrows, and a record book which gave players special SRL objectives; completing those tasks resulted in exclusive gear like an emblem and an armor shader. There was also a PlayStation exclusive quest for the event. The event, however, was only available to players who owned The Taken King.[64] According to Bungie, sparrow racing was originally an experiment to see if players would like it.[63] Sparrow Racing League returned as part of a new three-week holiday event called 'The Dawning' on December 13, 2016. The event introduced a new scoring system for Strikes, with new 'elite' Vanguard bounties. There were also new quests, weapons, and gear, as well as new gifts and treasures. The Tower was also redecorated for the event. SRL itself featured new tracks and new rewards. Some rewards were obtainable through a 2-part record book; the first part were objectives for SRL and the second part were objectives for Strikes. Unlike the previous year, SRL stayed after the conclusion of the event, but can only be accessed in private matches.[65]
Destiny Rise Of Iron Wolves Game
Crimson Days[edit]
A Valentine's Day-themed event called 'Crimson Days' commenced on February 9, 2016 and lasted for one week. Lord Shaxx was the main NPC of the event with a new quest line and bounties for players. Senior designer Leif Johansen said the reason for its short length was because they '[did not] want [the event] to overstay its welcome and drift away from its 'small and fun' goal'.[66] The event featured a new Crucible mode called Crimson Doubles, which was a two-versus-two Elimination-style mode featuring 'a special twist'.[67] The twist was a buff called 'Broken Heart': when a teammate died, the player would get maxed-out stats, giving them a better chance to revive their ally. A teammate's kills counted towards the player's own bounties as well. Players also had the chance to earn exclusive gear.[67] New emotes were also added to the Eververse Trading Company, including the Strange Dance, inspired by the 'Hotline Bling' Dance.[66] This event did not return in 2017.
References[edit]
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Destiny_post-release_content&oldid=901680371'
Posted by'Little Light'
3 years agoSummary of the stream from /u/Whiteout-:
- Next Gen Only! Rise of Iron is exclusively for Xbox One and PS4.
- Anyone can get the Gjallarhorn Y2 from a quest, you forge it from the armor of fallen heroes. However, you can only get the 'Iron Gjallarhorn' from a preorder (Iron Gjallarhorn is the black and silver one).
- Plaguelands. Inside old Russia. It's been locked off for centuries by the Vanguard and Lords of Iron. It has new patrols, public events, etc.
- The Wall. It has 'changed significantly' from when we first saw it.
- New Raid! 'Very exciting and very cool'.
- New and updated Strikes.
- New Patrols and Public Events.
- Updated Crucible. New Maps, New Mode (Note that mode is singular), and New Features (ambiguous).
- Rise of Iron costs $30 USD.
- 'The Cosmodrome has changed significantly'.
- Felwinter Peak, which overlooks Old Russia, holds the 'Iron Temple', where the Iron Lords kept watch over humanity. The players will have to take back the Iron Temple, which is the new social space. It is likely that the first mission in Rise of Iron will be taking back the Iron Temple. You can learn more about the lore of the Iron Lords in this temple.
- Technological plague called SIVA [Edited by Woodhouse] the Iron Lords (except Saladin) sacrificed themselves to contain this plague.
- Jolder, as known by the gun 'Jolder's Hammer' was female. The expansion will delve into the identities of the Iron Lords.
- Players can not get their own wolves like Saladin has.
- The Fallen, being infatuated with technology, have burrowed into Golden Age vaults and found SIVA [Edited by Woodhouse], and are using it to transform themselves into 'Machine Gods'.
- The big walker towards the end of the trailer was referred to as the 'Death Zamboni' but no further elaboration was offered aside from the implication that it is part of the Raid.
- Maximum Light will increase 'significantly'. However, they would not give a number.
- It's an axe, not a hammer. It is known as a relic, similar to the scorch cannon or Aegis, it is a temporary powerup that can be found in the world.
- More information will be revealed at E3 in LA.
New social area images from /u/Llim:
All general discussion of the stream, your reactions, etc. should go here. VERY high-quality, high-effort posts are still allowed. If you do not meet that loft standard, Lord Saladin will battleaxe your post down with fiery rage.
We will add more stuff to this as we can.
3.1k comments